Oh man, that god damn action hero/Dr. Nemesis duo.
Pfffft.
The didactic dialogue between the two embodies the entire action hero fighting evil genre. They pulled it off with such amazing camp and pomp/circumstance.
The comic book was bloody brilliant. it pulls things more to the supervillian side. Which makes sense as it it written from his perspective. An interesting play on the alternate persona, as it was created in it.
The performance was the bomb.
Hahahahahahahahahahahahahahahahaha.
Yeah, only the people there will get that.
Bad pun of the day quota: Filled.
I still crack up when I think of the sound effects inserted into the comic.
I hope he scans it to a PDF and makes it available online.
And that's it.
Showing posts with label comics. Show all posts
Showing posts with label comics. Show all posts
Saturday, May 28, 2011
Saturday, April 16, 2011
Five on your six.
More response to readings.
Chapter five, line quality.
This was pretty straight forward to me.
I read many webcomcis everyday and each day I get to see a creator use lines to convey whatever meaning they seek to.
Each style is indicative of something.
Some more successful than others, but you get the idea.
The many examples of different line quality, that run right along side the text, help emphasis the range of emotions you can get.
And all through sight. Crazy.
My drawing teacher, back at moorpark, always told us that line quality is one of the deciding factors in how your drawings turn out.
Most of all, he emphasized varied line quality (in that the lines changed and breathed as they moved along the page.)
It's neat to see it explained in detail.
As for chapter six.
Storytelling.
Or how to do the "show and tell" that comics, pictures and anything that is told through sight really, does.
The various styles listed were familiar.
I'm glad I have names to put them to now.
Word specific, Picture specific, Duo specific, Additive, Parallel, Montage and Interdependent.
All that.
It's nice to put a name to a face.
Metaphorically.
Here are some interesting examples to contrast.
Comic wise.
Dominic Deegan
Questionable Content
Sinfest
All safe fer work.
Have fun.
Hope you don't mind loosing an afternoon.
And that's it.
Chapter five, line quality.
This was pretty straight forward to me.
I read many webcomcis everyday and each day I get to see a creator use lines to convey whatever meaning they seek to.
Each style is indicative of something.
Some more successful than others, but you get the idea.
The many examples of different line quality, that run right along side the text, help emphasis the range of emotions you can get.
And all through sight. Crazy.
My drawing teacher, back at moorpark, always told us that line quality is one of the deciding factors in how your drawings turn out.
Most of all, he emphasized varied line quality (in that the lines changed and breathed as they moved along the page.)
It's neat to see it explained in detail.
As for chapter six.
Storytelling.
Or how to do the "show and tell" that comics, pictures and anything that is told through sight really, does.
The various styles listed were familiar.
I'm glad I have names to put them to now.
Word specific, Picture specific, Duo specific, Additive, Parallel, Montage and Interdependent.
All that.
It's nice to put a name to a face.
Metaphorically.
Here are some interesting examples to contrast.
Comic wise.
Dominic Deegan
Questionable Content
Sinfest
All safe fer work.
Have fun.
Hope you don't mind loosing an afternoon.
And that's it.
Sunday, April 10, 2011
All the comics. All of them.
Woooooooo.
This is a good book.
It's not a huge fucking pain in the ass to digest.
(Apologies for being late, as I didn't know the arts library closes on Saturday, otherwise I would have just done is Friday.)
I actually started reading ahead.
Anyways, The third and fourth chapters deal with closure and time/motion.
The third chapter really was in the gutter.
Or it was about the gutter, anyways. The space between comic panels.
And about how they incite and provide the closure that comics thrive on.
Kind of like what I am doing with my text.
In order.
For you.
To read and experience my words.
At the...
Intonation.
That I intend.
I think that the goal oriented based society of the west could learn a whole lot more from the cyclical and balanced societal values of the east.
In all aspects.
There are advantages to both, but things have been so goal focused for such a long time, that resources are running out.
Which is... yano.
Bad.
The various transition types for the gutter were interesting too.
As for chapter four...
It's about time... I got to it.
And yes, it is also about time.
And motion.
Not that motion!
Even if that is pretty good...
But it's about the ways that comics can be arranged, with their gutters in the right places, to imply motion through time through the motion on the page.
I read a lot of comics.
It was nice to see how some of the mechanics behind them work.
Here is another place that I read some of these mechanics explained.
This motherfucker is amazing. End of story.
Here is the post where he talks about motion the most. And Character design. Mildly NSFW.
And that's it.
P.S.
This is a good book.
It's not a huge fucking pain in the ass to digest.
(Apologies for being late, as I didn't know the arts library closes on Saturday, otherwise I would have just done is Friday.)
I actually started reading ahead.
Anyways, The third and fourth chapters deal with closure and time/motion.
The third chapter really was in the gutter.
Or it was about the gutter, anyways. The space between comic panels.
And about how they incite and provide the closure that comics thrive on.
Kind of like what I am doing with my text.
In order.
For you.
To read and experience my words.
At the...
Intonation.
That I intend.
I think that the goal oriented based society of the west could learn a whole lot more from the cyclical and balanced societal values of the east.
In all aspects.
There are advantages to both, but things have been so goal focused for such a long time, that resources are running out.
Which is... yano.
Bad.
The various transition types for the gutter were interesting too.
As for chapter four...
It's about time... I got to it.
And yes, it is also about time.
And motion.
Not that motion!
Even if that is pretty good...
But it's about the ways that comics can be arranged, with their gutters in the right places, to imply motion through time through the motion on the page.
I read a lot of comics.
It was nice to see how some of the mechanics behind them work.
Here is another place that I read some of these mechanics explained.
This motherfucker is amazing. End of story.
Here is the post where he talks about motion the most. And Character design. Mildly NSFW.
And that's it.
P.S.
Sunday, April 3, 2011
Put some jelly on that hot god.
Comics.
I like them. Especially web comics. For their accessibility and funny features.
Especially this one: http://www.mspaintadventures.com/?s=6
Read this and be better off for it.
Note: It is long. And read the previous adventure too for even more distilled badasserawesomery.
Onto the readings.
I like how this bookcomic is organized.
It is a good read.
The term sequential art is an interesting label for them.
Incidentally, I also read a webcomic called: http://www.collectedcurios.com/sequentialart.php?s=1
Also very funny.
And long.
(This blog bears no responsibility for lost afternoons due to aforementioned links.)
But something that is not long is the assigned reading that I keep getting away from
Focus time.
Really.
HOLYSHITASQUIRRELGOTTACHASEITGOTTACHASEITGOTTA-
Ahem.
I've been reading a large number of web comics for a while now. I'm pretty familiar with the space = time aspect of their use. Webcomics, interestingly enough, reintroduce the time aspect. Due to their daily, semi daily, etc etc schedule of updating.
Reading about ancient examples of comics (Bayeux tapestry, egyptian painting, greek painting, japanese scrolls, etc etc.) was also quite stimulating.
I hope the debate continuqes for as long as it can.
I like debates.
And I know human beings are stubborn as fuck, so it won't end for a long time.
Yay!
Second chapter was equally interesting, discussing icons (along similar veins that the first 7A lecture traversed.)
I like the concept of how abstraction leads to amplification of meaning.
Makes sense to me.
B|
The map of comics is also fun to see where different comics arrange themselves in the huge arse world of comic-ery.
The atoms > molecules > life metaphor also was very poetic. But that is just the sciency part of me speaking.
We sure are selfish fucks aren't we?
Yeah.
But we're our selfish fucks.
:3
And that's it.
I like them. Especially web comics. For their accessibility and funny features.
Especially this one: http://www.mspaintadventures.com/?s=6
Read this and be better off for it.
Note: It is long. And read the previous adventure too for even more distilled badasserawesomery.
Onto the readings.
I like how this bookcomic is organized.
It is a good read.
The term sequential art is an interesting label for them.
Incidentally, I also read a webcomic called: http://www.collectedcurios.com/sequentialart.php?s=1
Also very funny.
And long.
(This blog bears no responsibility for lost afternoons due to aforementioned links.)
But something that is not long is the assigned reading that I keep getting away from
Focus time.
Really.
HOLYSHITASQUIRRELGOTTACHASEITGOTTACHASEITGOTTA-
Ahem.
I've been reading a large number of web comics for a while now. I'm pretty familiar with the space = time aspect of their use. Webcomics, interestingly enough, reintroduce the time aspect. Due to their daily, semi daily, etc etc schedule of updating.
Reading about ancient examples of comics (Bayeux tapestry, egyptian painting, greek painting, japanese scrolls, etc etc.) was also quite stimulating.
I hope the debate continuqes for as long as it can.
I like debates.
And I know human beings are stubborn as fuck, so it won't end for a long time.
Yay!
Second chapter was equally interesting, discussing icons (along similar veins that the first 7A lecture traversed.)
I like the concept of how abstraction leads to amplification of meaning.
Makes sense to me.
B|
The map of comics is also fun to see where different comics arrange themselves in the huge arse world of comic-ery.
The atoms > molecules > life metaphor also was very poetic. But that is just the sciency part of me speaking.
We sure are selfish fucks aren't we?
Yeah.
But we're our selfish fucks.
:3
And that's it.
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